Enemies will no longer beg for their lives, instead constantly shouting obscenities at players as they have their various limbs removed. Likewise, the new villains are equally boring, consisting mostly of foul-mouthed terrorists all hailing from the same British country as well as a goofy masked man who would barely serve as an early level boss in the NES Ninja Gaiden titles, not to mention the unintentionally hilarious inaccuracies in his biblical metaphors.Īs for the gameplay, much has been changed, removed, and improved upon since the original botched release. Scenes that feature a super-powered ninja like Ryu holding top secret meetings inside a Japanese naval ship while also getting tongue-tied when a precocious little girl asks him to be his new daddy are just some of the dull moments that will have players reaching for the skip button. Ninja Gaiden 3 ignores both of these points with overly long exposition as well as taking itself far too seriously. The previous two Ninja Gaiden games were hardly the pinnacle of video game storytelling, but they still sufficed as goofy power fantasies that never got in the way of the gameplay. Filled with murderous rage that seems no different from the murderous rage he was displaying earlier, Ryu most suppress the curse on his arm while unraveling the malicious intentions of the cult before their world-conquering plans are put into motion. After slaughtering an entire army of PMCs and their Anime-looking robot tank, Ryu encounters the masked cult leader known as the Regent of the Mask, who places a blood curse on Ryu’s right arm. At the behest of the Japanese Self Defense Force, modern-day ninja Ryu Hayabusa must travel to different parts of the world to eliminate a group of terrorists led by a mysterious cult of magic-using alchemists. Obviously this did little to please PS3 and 360 owners who weren’t interested in investing in a new system, but as with most third party Nintendo “exclusives,” Razor’s Edge has now found its way back to those systems as well.īefore detailing the changes made to the game, let’s discuss the one thing that hasn’t changed – the story. Recognizing the ire from fans, Tecmo attempted to re-package it as a Wii U launch title, Ninja Gaiden 3: Razor’s Edge, adding in dozens of sorely-missed features such as multiple weapons and re-balanced difficulty, as well as a couple of exclusive missions starring Ayane. While Square Enix certainly deserves the prize for their failure and ambitious do-over, Tecmo-Koei’s mishandling of Ninja Gaiden 3 should also be considered as a close runner-up. Capcom also dropped the ball with Resident Evil 6 in almost every regard, to which they have also attempted to fix with patches for the console versions as well as an expanded PC re-release. Mass Effect 3 featured an ending so reviled by fans that Bioware eventually patched a “Special Edition” that expanded on the abrupt and confusing climax. Final Fantasy XIV was a shoddily-developed, critically panned MMO upon launch, to which Square Enix is now spending millions of dollars and manpower to rebuild and re-release the game under a new subtitle. Recently, it feels as if developers have really dropped the ball on some of gaming’s most beloved franchises and have been actively working to make attempts to salvage their damaged brands.
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